{"id":9075,"date":"2026-09-01T08:27:59","date_gmt":"2026-09-01T08:27:59","guid":{"rendered":"https:\/\/www.learn-vp.com\/pl\/gallery\/mastering-bpmn-intermediate-events-catching-vs-throwing\/"},"modified":"2026-10-09T04:19:49","modified_gmt":"2026-10-09T04:19:49","slug":"mastering-bpmn-intermediate-events-catching-vs-throwing","status":"publish","type":"gallery","link":"https:\/\/www.learn-vp.com\/pl\/gallery\/mastering-bpmn-intermediate-events-catching-vs-throwing\/","title":{"rendered":"Mastering BPMN Intermediate Events: A Guide to Catching vs. Throwing Logic"},"content":{"rendered":"<p><img decoding=\"async\" src=\"https:\/\/bpmn.visual-paradigm.com\/wp-content\/uploads\/sites\/8\/2026\/09\/img_6a968aaad05e3.png\" alt=\"BPMN diagram illustrating catching versus throwing intermediate events in an order management process.\" title=\"BPMN diagram illustrating catching versus throwing intermediate events in an order management process.\" data-fifu-alt=\"BPMN diagram illustrating catching versus throwing intermediate events in an order management process.\" fifu-alt=\"BPMN diagram illustrating catching versus throwing intermediate events in an order management process.\" style=\"max-width: 100%; height: auto;\" \/><\/p>\n<p>In the world of Business Process Model and Notation (BPMN), precision is key to modeling real-world workflows accurately. One of the most critical elements for managing the flow of a process is the <strong>Intermediate Event<\/strong>. Unlike the start and end events that frame a process, intermediate events represent the dynamic occurrences that happen while the process is in motion.<\/p>\n<p>This tutorial breaks down the architecture of intermediate events, specifically focusing on the two fundamental orientations: <strong>Catching (Receiving)<\/strong> and <strong>Throwing (Sending)<\/strong>. By understanding these concepts, you can create models that accurately reflect waiting periods, decision points, and active communication.<\/p>\n<h2>What Are Intermediate Events?<\/h2>\n<p>Intermediate events are circular symbols placed between the start and end of a process. They are visually distinguished by a <strong>double thin border<\/strong> around the circle, which sets them apart from the single-bordered start and end events.<\/p>\n<p>These events represent occurrences that take place <em>during<\/em> the execution of a process. They act as the &#8220;middle management&#8221; of your workflow, handling the pauses, triggers, and data exchanges that occur between tasks.<\/p>\n<h2>The Core Logic: Catching vs. Throwing<\/h2>\n<p>The behavior of an intermediate event is defined by its orientation. The diagram below illustrates how these events control the flow of an &#8220;Order Management Process.&#8221;<\/p>\n<h3>1. Catching (Receiving) Intermediate Events<\/h3>\n<p>Catching events are passive in nature. When a process encounters a catching event, it <strong>pauses and waits<\/strong> for a specific condition to occur before it can continue.<\/p>\n<ul>\n<li><strong>Behavior:<\/strong> The process flow stops at the event. Time may pass, or external data may need to arrive. The process remains in a &#8220;waiting&#8221; state.<\/li>\n<li><strong>Visual Indicator:<\/strong> In BPMN, the arrow connecting the event to the next activity points <strong>inward<\/strong> (towards the event), symbolizing that something is being received.<\/li>\n<li><strong>Common Examples:<\/strong>\n<ul>\n<li><em>Timer Events:<\/em> Waiting for a specific time to elapse (e.g., &#8220;Wait 3 hours&#8221;).<\/li>\n<li><em>Message Events:<\/em> Waiting for a reply or approval from an external system or user.<\/li>\n<li><em>Signal Events:<\/em> Waiting for a broadcast signal.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h3>2. Throwing (Sending) Intermediate Events<\/h3>\n<p>Throwing events are active. When a process reaches a throwing event, it <strong>actively generates or triggers<\/strong> something and then immediately continues to the next step.<\/p>\n<ul>\n<li><strong>Behavior:<\/strong> The process does not stop. Instead, it executes an action (like sending data) and proceeds down the path.<\/li>\n<li><strong>Visual Indicator:<\/strong> The arrow connecting the event to the next activity points <strong>outward<\/strong> (away from the event), symbolizing that something is being sent out.<\/li>\n<li><strong>Common Examples:<\/strong>\n<ul>\n<li><em>Message Events:<\/em> Sending a shipping confirmation email.<\/li>\n<li><em>Signal Events:<\/em> Broadcasting an inventory update.<\/li>\n<li><em>Error\/Message Escalation:<\/em> Logging an alert or notifying a supervisor.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h2>Case Study: The Order Management Process<\/h2>\n<p>To visualize these concepts, let us analyze the &#8220;Order Management Process&#8221; shown in the diagram. This workflow demonstrates how a single process can utilize both types of events to manage an order from receipt to fulfillment.<\/p>\n<h3>The Catching Sequence<\/h3>\n<p>The top section of the diagram illustrates the &#8220;Catching&#8221; workflow. After the process starts:<\/p>\n<ol>\n<li>The process executes the task <strong>Review Order<\/strong>.<\/li>\n<li>It encounters a <strong>Catching Timer Event<\/strong> labeled &#8220;Wait 3 hours.&#8221; Here, the process halts. It effectively puts the order on hold for three hours. Once the timer expires, the flow continues.<\/li>\n<li>Next is a <strong>Catching Message Event<\/strong> labeled &#8220;Receive Approval.&#8221; The system pauses again, waiting for an external approval signal. Only when that signal is received does the process move to the decision diamond.<\/li>\n<\/ol>\n<h3>The Throwing Sequence<\/h3>\n<p>The bottom section of the diagram illustrates the &#8220;Throwing&#8221; workflow, which occurs if the order is approved.<\/p>\n<ol>\n<li>The process executes the task <strong>Prepare Shipping<\/strong>.<\/li>\n<li>It hits a <strong>Throwing Message Event<\/strong> labeled &#8220;Send Shipping Confirmation.&#8221; The system actively sends a message to the customer and then immediately continues.<\/li>\n<li>Immediately after, it hits a <strong>Throwing Signal Event<\/strong> labeled &#8220;Broadcast Inventory Update.&#8221; The system actively emits a signal to update inventory levels and then proceeds to the end of the process.<\/li>\n<\/ol>\n<h2>Summary<\/h2>\n<p>Understanding the distinction between catching and throwing intermediate events is essential for building accurate BPMN diagrams. Remember the simple rule of thumb based on the visual flow:<\/p>\n<ul>\n<li><strong>Catching = Pause &#038; Wait<\/strong> (The process waits for an input).<\/li>\n<li><strong>Throwing = Trigger &#038; Continue<\/strong> (The process sends an output).<\/li>\n<\/ul>\n<p>By applying these concepts, you ensure your process models reflect the true nature of business operations, balancing waiting times with active communications.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Master BPMN intermediate events by learning the critical differences between catching and throwing logic to accurately model workflow pauses, triggers, and data exchanges.<\/p>\n","protected":false},"author":1,"featured_media":9076,"template":"","meta":{"_yoast_wpseo_title":"Mastering BPMN Intermediate Events: A Guide to Catching vs. Throwing Logic","_yoast_wpseo_metadesc":"Master BPMN intermediate events by learning the critical differences between catching and throwing logic to accurately model workflow pauses, 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